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What, in your opinion, constitutes a commercial success?

Quake was/is one of the best games of it's genre, ever. It sold 1.7 million copies, as a shareware release.

Doom 3 sold 3.5 million copies. It wasn't a commercial success?

Not to mention the games that were built on top of id technology, games like Half Life, Call of Duty, et al



Be sure that those games are in my heart too. But these numbers doesn't correspond to trully highly succesful games. That's why ID has been sold for only $100M. For a comparaison, Riot Games has been sold for $400M with only one game (League of Legend) [1].

Also, Minecraft[2] sold 7+ millions of java copies. It's more than x2 copies than Doom3 on "one platform".

[1] http://www.develop-online.net/news/36960/Tencent-pays-400m-f...

[2] http://www.minecraft.net/




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