Cool to see krystalgamer here on HN. I found them a few years ago through the (then super tiny) SM2000 modding scene on youtube. It was my first 3D game, and I still have dreams about the graphics. Their work on the resource unpacker utility allowed me to make custom skins of my own characters for the game, which I screenshotted and used for a comic. It's weird: I often think and dream in the visual language of that game.
Anywayyyyy, will be following this development more closely now. Would be really cool to eventually see some type of level editor for this game, or maybe a multiplayer server (akin to this Bomb Rush Cyberfunk mod: https://thunderstore.io/c/bomb-rush-cyberfunk/p/NotNet/SlopC... )
Thanks so much for the kind words! Did you end up publishing your skins?
> Would be really cool to eventually see some type of level editor for this game
So there's already a tool by Zedek that can export the models to blender (not sure about re-importing). I heard that PSXPrev by rickomax can work with the game files but never tried myself. As for level editor, there was this guy that came into the community and made a proper level unpacker + packer, it was primitive but worked much better than anything that I've ever done. Sadly he disappeared but his tool still floats around from what I remember.
> maybe a multiplayer server
I get asked about this a lot :D Multiplayer will be a challenge in the way it handles events, there's a lot of hardcoded stuff. Not saying it's impossible, but it'd require a big re-write of the engine.
Anywayyyyy, will be following this development more closely now. Would be really cool to eventually see some type of level editor for this game, or maybe a multiplayer server (akin to this Bomb Rush Cyberfunk mod: https://thunderstore.io/c/bomb-rush-cyberfunk/p/NotNet/SlopC... )