Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Anyone one on HN developing on Windows Phone and seeing similar results?


We're porting our game (Infinite Flight) from Windows Phone to the iPhone and we're expecting much better returns on iOS.

We will have more data when it comes out in a couple of months.


Would love to hear more about it.

Also porting is interesting - we're in a position where we have a bunch of highly optimized, debugged C/C++ 'backend' code. Since native code isn't supported on Windows 7 Phone, we'll have to port our app by rewriting it all in C#. Unfortunately, it's not practical option for us at the moment.


That does tend to be one of the biggest stumbling blocks for WP7. I'm surprised they haven't figured out a way to deal with that.

I'm going the other way - my own code is all in C# (Mac and Linux with Mono, and MonoTouch and MonoDroid for the mobile platforms) so deployment to any of the above platforms becomes relatively easy. (I'm writing games, so I can hoist a lot more of the otherwise platform-specific logic into OpenGL, OpenGL|ES, and XNA, respectively--still requires building different GUIs based on desktop vs. phone but is a lot nicer than Windows vs. Mac vs. Linux vs. iOS vs. Android.)


I wrote a GPS app (for offroad use) in December last year. It's a pretty poor app, and because it was crap I priced it high to discourage buyers. And now I'm getting mailed by Microsoft because they want to give me my money. It was quite amazing - I never tracked the app's performance, and ignored it, because I only wrote it to get familiar with the tools.

I've not written for any other platform, so have no comparison to offer.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: