I have been using Blender for over 15 years and I also love it but also for different reasons.
When I started using Blender I came from 3DsMax. Max took almost half aminute to start, Blender maybe 2 seconds. And now, years later, Blender is still fast. The architecture is just very good. And maybe it's one of the best in the wold.
A lot of people hated the UI, but I always loved it. I love that you can arrange the panels the way you like. I wish programs like Photoshop could do this as well.
And yes, since v2.8 everything became even better and the learning curve was lowered.
I also love all shortcuts and user interactions. This was really made for users. And maybe that's because Blender is mostly made by users.
And now v3.0! I am excited about two things: Cycles X (very fast rendering) and the overhauled Geometry Nodes.
I believe Geometry Nodes are the next big thing because this is Blender's answer to Houdini.
OMG Erindale's voice is so soothing. I have nothing to do with blender or animation at all and I've just watched half of his hexagon video and it's just soo relaxing!
When I started using Blender I came from 3DsMax. Max took almost half aminute to start, Blender maybe 2 seconds. And now, years later, Blender is still fast. The architecture is just very good. And maybe it's one of the best in the wold.
A lot of people hated the UI, but I always loved it. I love that you can arrange the panels the way you like. I wish programs like Photoshop could do this as well. And yes, since v2.8 everything became even better and the learning curve was lowered.
I also love all shortcuts and user interactions. This was really made for users. And maybe that's because Blender is mostly made by users.
And now v3.0! I am excited about two things: Cycles X (very fast rendering) and the overhauled Geometry Nodes.
I believe Geometry Nodes are the next big thing because this is Blender's answer to Houdini.
Edit: if you are interested in Geometry Nodes you should check out Erindale @ YT https://youtube.com/c/Erindale
He creates complete scenes without modeling a thing. The models are all procedurally built.