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Not sure I agree here! I work primarily in Substance Designer and Painter these days because I want more portability and basically everything has a substance plugin, or at worst I can export them for a regular PBR workflow, and I've played around with mari, and there's yet to be a situation where I thought I couldn't do the same thing with blender's node system.



I guess I should have elaborated more, but I meant extensible materials. Other DCCs let you extend them with custom material types that map to renderers. Blender is kind of "use our tools or fork the app" instead.




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