Not sure I agree here! I work primarily in Substance Designer and Painter these days because I want more portability and basically everything has a substance plugin, or at worst I can export them for a regular PBR workflow, and I've played around with mari, and there's yet to be a situation where I thought I couldn't do the same thing with blender's node system.
I guess I should have elaborated more, but I meant extensible materials. Other DCCs let you extend them with custom material types that map to renderers. Blender is kind of "use our tools or fork the app" instead.
Not sure I agree here! I work primarily in Substance Designer and Painter these days because I want more portability and basically everything has a substance plugin, or at worst I can export them for a regular PBR workflow, and I've played around with mari, and there's yet to be a situation where I thought I couldn't do the same thing with blender's node system.