> Also 0ad still has severe performance problems for various reasons. One of them is that nearly all code runs single-threaded. Also the multiplayer code is all but efficient, so in a multiplayer game all players are essentially limited to the FPS of the player with the least capable hardware.
Is there an issue tracker for these problems?
edit: play0ad, I cannot respond to your comment because it's dead. You might want to reach out to dang if you'd like other people to be able to read and respond to your comments.
Is there an issue tracker for these problems?
edit: play0ad, I cannot respond to your comment because it's dead. You might want to reach out to dang if you'd like other people to be able to read and respond to your comments.