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> If you can't take a read-only copy of the engine and implement a game on top of that then you don't have an engine. Marketing will still want you to name the 'engine' though!

I guess id Tech 1 -- which they licensed to many developers -- was not an engine then? I don't think that's a useful definition.

> Back in the earlier days of Unreal there was an industry joke that Unreal was great if you were making a single player third person space marine game on Xbox or PC.

Did Unreal really fall that far after the glory days of Unreal, Unreal Tournament '99, Deus Ex, Clive Barker's Undying..? Wow. The Xbox generation of games really ruined so many things.



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