Id's move back in the day to open their software enough to allow a modding community was an early stroke of genius. I still play quake mods from time to time. It's amazing how much longevity they got out of those games, let alone the engines.
Modding quake was one of my first great bursts of curiosity and creativity. I really remember those days fondly.
I think you mean Team Fortress? Although Half-Life does use a modified Quake engine, it was a commercial game that used none of the assets of Quake, so I don't think calling it a "mod" is really appropriate.
Modding quake was one of my first great bursts of curiosity and creativity. I really remember those days fondly.