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Id's move back in the day to open their software enough to allow a modding community was an early stroke of genius. I still play quake mods from time to time. It's amazing how much longevity they got out of those games, let alone the engines.

Modding quake was one of my first great bursts of curiosity and creativity. I really remember those days fondly.



As an example, Half-Life and Counterstrike started life as Quake mods!


> Half-Life

I think you mean Team Fortress? Although Half-Life does use a modified Quake engine, it was a commercial game that used none of the assets of Quake, so I don't think calling it a "mod" is really appropriate.

(Side note: my username is a Half-Life reference)


For anyone interested further, the CS precursor was called "Urban Warfare" and was a Quake 2 mod.


Adding your own skins, modifying the config files... it was so easy to feel a creator.




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