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That could be done with a download and file association, like a .torrent or the way shoutcast used playlists. I remember Unreal Tournament used unreal:// for connecting to servers so you could use web-based server browsers, but I wondered why not use download approach. It's more cross-platform since every OS supports file associations but not browser supports custom URL handlers.


That will clutter up the user's downloads folder with a bunch of files they don't understand what they're for.

.torrent files are also superseded by magnet URLs for public downloads


Don't most browsers download to a temp folder if the user selects "open" instead of "download"?


OAuth requires a redirect_uri.




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