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Just the long-range one in this release[1], but the short-range replacement is targeted for the next[2].

[1] http://trac.wildfiregames.com/ticket/1756 [2] http://trac.wildfiregames.com/ticket/1942



Yay, so catapults and ships don't get stuck on each other anymore? Yay, I might have to get back into it (except I have a 'real job' and side projects etc now...).

Is the multiplayer turn length still really long? (500ms IIRC)




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