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Yeah, just a portion of it (a modified fork of the GL bindings). We wrap our own framework around the bindings and combine that with SDL2, plus Cairo/Pango for vector drawing and writing text to textures, libogg/libopus for audio files, Assimp for 3D assets, etc.


I stopped paying attention when the development stood still for a while, hence my question.

Thanks for the feedback.




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